You can only use the (2)nd effect of this card’s name once per turn.
(1) This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take is halved.
(2) You can banish this card from your GY; Fusion Summon 1 “Fiendsmith” Fusion Monster from your Extra Deck, using monsters you control as material. You can also use monsters in your Spell & Trap Zone equipped to a “Fiendsmith” monster as Equip Spells.