(1) Once per turn: You can pay 1000 LP; add 1 “ARG☆S” card from your GY or banishment to your hand.
(2) Each time a Continuous Trap(s) is Special Summoned from the Spell & Trap Zone to your field, inflict 500 damage to your opponent.
(3) Once per Chain, if your Continuous Trap Card activates its effect in the Monster Zone while you have a banished “ARG☆S” monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.