You can only activate 1 card with this card’s name per turn.
(1) This card’s name becomes “Magical Citadel of Endymion” while it is in the Spell & Trap Zones.
(2) Each time a Spell is activated, place 1 Spell Counter on this card when it resolves.
(3) Once per turn, after damage calculations when a Spellcaster monster you control is destroyed by battle: You can remove 6 Spell Counters from cards you control; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck.