You can only activate 1 card with this card’s name per turn.
(1) Once per turn, during each player’s Main Phase 2: The turn player can gain 500 LP, and if they do, apply these effects for the rest of the turn.
● That player’s monsters’ Normal and Special Summons cannot be negated.
● If that player activates a Spell/Trap Card, or a monster effect, that includes an effect that Special Summons a monster(s), that activation cannot be negated.
● That player’s Set Spells/Traps cannot be targeted by, or destroyed by, their opponent’s card effects.