You can only use the (2)nd effect of this card’s name once per turn.
(1) This card’s name becomes “Ancient Gear Golem” while on the field or in the GY.
(2) If this card is Normal or Special Summoned: You can activate this effect; you cannot Set cards for the rest of this turn, also add up to 2 “Ancient Gear” cards and/or “Geartown” from your Deck to your hand, except “Ancient Gear Dark Golem”, then discard 1 card.
(3) If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.