You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards.
(2) You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster.
(3) If a monster(s) leaves the field by your Normal Trap Card’s effect: You can destroy 1 card your opponent controls or 1 random card in their hand.