You can use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) You can banish 2 “Rescue-ACE” cards from your GY; Special Summon this card from your hand.
(2) During your Main Phase: You can Set up to 4 “Rescue-ACE” Quick-Play Spells and/or Normal Traps with different names directly from your Deck.
(3) If another card(s) you control leaves the field by an opponent’s card effect: You can target 1 card on the field; destroy it.